Designing Dynamical Learning Environments for Simulation: Micro-Worlds & Applets on the World Wide Web

dr. ir. Rik Min
researcher / designer
ing. Ben Reimerink
developer / software engineer

Faculty of Educational Science and Technology (EDTE), University of Twente (UT)
Postbus 217; 7500 AE Enschede, The Netherlands. E-mail: Min@edte.utwente.nl

http://users.edte.utwente.nl/min

Some principles





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Principle of model-driven simulations:





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Here you see the real life in stock market. You know the future when you understand the history. (Just as a user can learn in web-based learning environments with model-driven simulations.)





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Principle of learning





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Principle of intelligent feedback: here video fragments:





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Simulation site with CARDIO; built with JavaTHESIS and 'SimLib':






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Principle of a learning environment, based on model-driven simulation is to get beter insight in a realistic dynamical phenomenon and insight between input and output, or parameters and variables, of that phenomenon.


The instructor ('Rik') (parallel)

The concept model with the interventions.               Output: 'Maurice' and his complaints

The user (the learner: a pupil, a student, a trainee, etc.)



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Two demonstration versions

Maurice: version a.

Jopie: version b.



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A second example: 'TRANSISOR'





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Two more demonstration versions

Transistor: version 2002x.

Sun heater: version 2002x.



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The concept of our learning environments





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The concept of our instruction environment





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More information

== more about parallellism and the PI theory ==
== parallellism and the PI theory ==

Enschede, jan. 4, 2002.