Mayer and Moreno: split-attention effect and working memory
This article is talking about the split-attention effect which is consistent with a dual-processing model of working memory that consist of separate visual and audio channels. The purpose of this study is to contribute to multimedia learning theory by testing a dual-processing theory of working memory. The research is the first to test whether students learn better when an auditory narration is presented along with a corresponding animation than when printed text is presented with a corresponding animation.
1.1 Dual-Processing Theory of Working Memory
Assumption
The primary assumptions of dual-processing theory are as follow
- 1. Working memory includes an auditory and a visual working memory.
- 2. Each working memory store has a limited capacity.
- 3. The meaningful learning is analogous to the cognitive processes of selecting, organizing and integrating.
- 4. Connections can be made only if corresponding pictorial and verbal information are in working memory at the same time.
Dual processing
According to the dual-processing theory, the visually presented information is processed in visual working memory whereas auditorily presented information is processed in auditory working memory.
Hypothesis
Dual-processing theory predicts split-attention effect in which students in Group AT (animation with current on-screen text) perform more poorly than students in Group AN (animation with current narration) on retention, transfer and matching tests.
Contrastive hypothesis: information-equivalency hypothesis, which predicts no difference between the AT and AN groups on any of the tests because identical information was presented to both group.
1.2 Experiments
There are two experiments: lightning formation (experiment 1) and the operation of a car’s braking system (experiment 2). In each experiment, students received either concurrent narration describing the major steps (AN) or concurrent on-screen text involving the same words and presentation timing (AT).
Method
The participants are college students who have low experience of relative knowledge. After the presentation of experiment to different group, all the participants will got three kind of test: retention test (recalling the steps), transfer test (generating correct solutions to problem) and matching test (finding named elements).
Results of Experiments
Across both experiments, students of Group AN outperformed (better perform) than students of Group AT in three tests. Overall, split-attention effects were obtained on the retention, matching and transfer tests. It yields consistent evidence for the dual-processing hypothesis and against the information-equivalency hypothesis. Multimedia learners can integrate words and pictures more easily when the words are presented auditorily rather than visually.
1.3 Discussion
The limitations of this study include that the instructional episode was short, the participants were college students, and only how-it-works material was used. So the results should not be taken as a blanket rejection of the use of text captions with graphics. However, this study still gives an extended research on split-attention effect. The effects of this study are:
- 1. Extend the split-attention effect to computer-based multimedia environment
- 2. The effect was obtained from scientific explanations of how systems work
- 3. In practical implication, the animations should be accompanied by auditory narration rather than by on-screen text.
- 4. Multimedia presentations should not contain too much extraneous information in form of words or pictures to avoid the memory overload.
2. The Summary of Articles from Min (1992,1994)
In a learning environment for computer simulation, it is essential that the learner or trainee can see both the simulated word and the instruction materials. Therefore, designing the computer simulation program that the operators can see important information is necessary. In these two articles, first discuss the " Parallel Instruction Theory" (PI theory) that has been developed to complement existing simulation environments. Second discuss parallelism in open learning and working environments to solve the shortcomings of multimedia of monitors.
2.1 Parallel Instruction: Computer Simulation
The MacTHESIS Philosophy
A complete simulation learning environment consist of a series of elements, the most important are:
- Highly visualized, graphical output (include animations)
- Highly visualized, conceptual, underlying mathematical models
- Even-driven programs, pull-down menus without use any keyboard
- An instruction or help program in the learning environment
- A multi-windowing environment (multi-monitoring environment)
- Teaching materials embedded in the simulation program
- Model-driven messages, speech, animations or video-fragments
- Imbedded in turnkey hardware or instruction program
The parallel instruction theory (PI theory) is based on the concept that in a simulation environment everything should be in view, even the paper material. According to the elements of simulation learning environment above, there are six important instruction methods for parallel use:
- A student manual (in addition to the program)
- Loose paper and worksheets (in addition to the program)
- An interactive, highly visualized conceptual scheme of the model (in parallel window)
- A help system (in parallel window)
- Video messages as intelligent feedback (in parallel window)
- An instruction program, CBT materials (as a parallel process)
MacTHESIS, a computer simulation system, partly solved the problem of paper materials by creating an extra window, parallel with the program on which a survey appeared of the visualized, underlying material model, allowing for intervention at the same time.
2. The Parallel instruction Theory
For a large number or pupils and trainees, everything in a learning environment should be within reach and crystal clear. Certain pupils are annoyed by the disappearance of subject matter that they have read on-screen. The traditional computer simulation just provides the "relationship" element of knowledge representation of processes.
But the main purpose of educational computer simulation is to help students to construct mental models of dynamic processes. A complete learning environment with simulation should provide, parallel to the core simulation, instructional possibilities on the other elements of the dynamic process. The instruction should include: explanation, instruction and explicit statements. Using the Parallel Instructional theory and the MacTHESIS system will yield optimal results, which will be easier to use the students and teacher.
2.2 Parallelism in Open Learning and Working Environment
One of the main shortcomings of multimedia in open learning environments is the use of monitors. Monitor is built as a one-way message medium. Pictures and images are presented but disappear as soon as other pictures presented. Thus, a certain measure of short and long memory is required as well as the interpretation of the data and so it remains a linear medium.
In the working and learning environment, most instruction resembles linear program or one-way situation that is not attractive and needs good memory for disappear information. Good learning environment require parallel instruction and parallelism is a phenomenon that occurs frequently in class and in ordinary life.
The PI theory supposes that for simulation environments the need for instruction is great but parallelism is essential. It provides the multi-tasking operating system and is useful for educational computer simulation programs in two respects:
- The system allows the simulation part to be made with simulation tools and the instructional part to be made with cheap authoring tools.
- It allows a certain measure of asynchrony working.
3. The Relations of these Articles
The PI theory provides the concepts to build the educational computer simulation programs. When design the simulation program, everything should be in view, reach and crystal clear. Therefore, in the learning environment, we can see that visualized materials of animation, graphic, instructional text and auditory fragments will parallel together in a window.
Before designing all elements of parallelism in learning environment, it is important to study the relationship of all components, such as the text with graphic, the text with auditory materials, and find the suitable arrange for the learning. The article from Mayer and Moreno (2000) provides the study of split-attention effect which is consistent with a dual-processing model of working memory consisting of separate visual and auditory channels.
Hence, when designing the parallel instruction in educational computer simulation, we could refer to the study outcomes from Mayer and Moreno and apply them in the parallelism:
- Multimedia presentations should not contain too much extraneous information in the form of words or pictures.
- Animations should be accompanied by auditory narration rather than by on-screen text. The presentation of verbal and pictorial information could minimize working-memory load.
- Concentrate on the explanation and concisely depict the major steps in the to-be-learned process. Avoid the working-memory overload.
References
Mayer and Moreno (2000). ...
Min (1992). ...
Min (1994). ...