Summary of Computer simulation and Parallelism and Parallel Instructional Theory

1. Summary of computer simulation

Many articles written by Dr. Rik Min have elaborated the computer simulation theory. I make a brief summary here.
Computer simulation is a simulation environment on a computer screen, Most of the times based on a mathematical model. Sometimes also combined with a knowledge or rule-based system. It includes following characteristics:

Learning Modeling
Learning Modeling is that student develops a model on his own which represents a situation in reality. It aims to develop the ability to systemize complex relations within a system, and also involves executing certain purpose tasks in order to record the inter-relationships within a certain system. This happens in respective two steps: one is definition of a system from reality; the other is representation of this system in a model.

Model-driven simulation
Model-driven simulation is simulation based on a mathematical model. Mathematical model is by definition a mathematical model makes use of mathematical symbols in order to describe a system.
These models have been used for this description because mathematical models have a number of specific characteristics:

All kinds of mathematical models can be translated into a computer language without any particular difficulty by individuals experienced in designing computer simulation programs. Macthesis system built by Rik Min group at UT provides such a mathematical model for teachers or students create their simulation program.

Micro-world and Java Application
In the computer simulation theory, web and open digital learning environment provide mainly prevailing simulating technology for the Micro-world nowadays. The web has been increasingly used for course material, texts, books and other multimedia materials. Most computer simulation programs change to base on the web space. Java as network programming language has small, flexible, and transplantable characteristics, which most suitable to built mathematic model simulation program. Ma thesis just adopts web and java as the technology environment.

Methods of learning
Constructivism is most popular learning method on web environment, of course also on simulation environment. Coaching and case learning is major instructional and learning forms in the micro-world.

Advantages and disadvantage of computer simulation
Many advantages can be cited with respect to the use of computer simulation programs in education.

Computer simulation also has some limitations in some cases. Possible limitations of a general and educational kind are:

2. Summary of Parallelism and Parallel Instructional Theory

Parallelism
Parallelism involves the information appearance on the screen in the computer simulation. From previous descriptions, it is obvious that a lot of multimedia visual feedbacks or information will appear on the screen for the students. These appearances on the screen can directly affect the student’s leaning in the simulation system. Too small screen and linear appearance of information will bother student’s attention. Especially, these students with a poor short-term memory hate to remember useless things or to be bothered by unnecessary details. So parallelism think good learning environments require parallel instruction. Actually, parallelism is frequently occurring phenomenon in ordinary life. In the computer simulation environment, parallelism should be to consider well defined multiple window and well-structure parallel information appearance on the screen for students. High-resolution screen and new screen technology make parallelism feasible in the computer simulation system.

The parallel instruction theory
The Parallel Instruction theory is based on the concept that in a simulation environment everything should be in view, even the paper material. Apart from the graphic output of the computer simulation program, also the instruction program, possibly a help system or a video window ('model-driven desktop video') and the paper instruction materials are in sight. The parallel instruction theory also is design theory. In the simulation environment, presentation of instruction proved to be a loose, movable, parallel window. The instructional program should be asynchronous with a status of the mathematic model. A good interactive learning tool should be a two-way medium and not one-way medium. It can also provide such a screen that the students feel the need to see or put things side by side; if necessary, they can move things temporarily.

MacThesis Philosophy
The MacThesis philosophy, deliberated by Dr.Rik Min, think a complete simulation learning environment consists a large series of elements. The most important elements are:

Parallelism thinks all these elements should be (parallel) available to the student. Min (1990) has developed and researched various instruction methods for use parallel to his simulation programs. Even the visualized conceptual mathematical model plays an important, special role in the instruction in the learning environment. The 6 important instruction methods for parallel use as you can see are:

MacTHESIS system built by Dr.Rik Min group partly solved the problem of single window of paper materials by creating an extra window, parallel with the program on which a survey appeared of the visualized, underlying mathematical model, allowing for intervention at the same time. This rather simplified form of instruction required other paper materials as well.

3. Parallelism Instruction Theory in relation to Computer Simulation

The Parallel Instruction theory is not independently developed, which must be based on computer simulation. It promotes the development of computer simulation and also solves problems in the transitional computer simulation. It has those advantages than traditional computer simulation:

References:

Min, R. (1994). Parallelism in open learning and working environments. British Journal of Educational Technology, 25 (2), 108-112.

Min, F. B. M. (1992). Parallel instruction: a theory for educational computer simulation. Interactive Learning International, 8 (3), 177-183.

Min, F. B. M. Micro-worlds on the World Wide Web: Dynamical Learning Environments; Second Order Courseware & Applets. Available on http://projects.edte.utwente.nl/pi/papers/JavaWeb.html

Min, F. B. M. Simulation and Discover Learning in an Age of Zapping and Researching: Learning Models. Available on: http://projects.edte.utwente.nl/pi/Papers/DiscLearning.html

Enschede/China, March, 21, 2003