Categories of computer simulations in science education (II)
5. Dynamic visualizations of the effect of different values of a variable or variables on the most likely outcome within a more complicated system or process
6. Role-playing opportunities in which predetermined optimal sequences of decisions are built into the program
7. Role-playing opportunities in which value judgments must be made outside of the program about the suitability and consequences of various combinations of decisions
8. Model-building opportunities in which te learner can create and manipulate imaginary systems