(based on the concept of parallelism and the PI theory for designing open web environments)
== learn to build your own learning enviroments with you own applets ==
(build in Java with the templates of the javaTHESIS system)
New: the results of 2001/2002
Old: the results of 2000/2001
the results of 1999/2000
the results of 1998/1999
and the results of 1997/1998.
b) To be aware of major examples of such systems in use in the field, of the theoretical principles (of learning with them) most important to the design of such systems, and of design and development methodologies being used for such systems.
c) To become familiar with examples of such systems that have been designed and developed, comparing the examples with the general characteristics and other major examples.
d) To gain insight into the ways that the TO designers and developers of the example cases translated and applied design and developing theory (the PI-theory).
e) To position object-oriented authoring environments for educational simulations within the broader context of authoring environments for educational software.
f) To develop a web-based simulation (a Java-based applet) (incl instruction, exercises, cases etc.) with simple-in-use tools (without learning all about Java).
Our sites can be found on the URL
users.edte.utwente.nl/min.
Click there on 'onderwijs' ('de Nederlandse site)'
there on 'vakken/cursussen'
and than on 'Technology & Simulation'.
Enschede, 21 sept. 2000;
updated: july 2001;
updated jan. 8, 2002